MatchTrak | S11E59-15-Fall
AYSO Section 11
Game Scheduling and Referee System



Circuit Configuration ( S11Q-24-SPRING )

SAR: 11 / Q /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

ad@ayso11q.org

Change Request Emails: (Area and Section Circuits Only)
Note: This is who will get emailed when change requests are created


Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


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 Area Guidelines

12.8              Tie break procedures

12.8.1.              In the event more than two (2) teams are tied: When one (1) or more teams are eliminated at a level and two (2) or more teams are still tied, the remaining teams restart the tie-break procedure.

12.8.2.              Tie break criteria:

12.8.3.              The Area Director or Program Director has the authority to make the final decision with regard to tie breakers.

a.        Head to Head competition.

b.        Highest Goal Differential (max of 3 goals/game averaged  over games played)

c.         Least Goals Scored Against (max of 3 goals/game average d over games played)

d.        Goals Scored For (maximum of 3 goals/game averaged  over games played)

e.        Coin flip or random process to be determined by the Program or Area Director. The head coach, assistant, manager, team parent or Regional Commissioner of each team must be present unless the head coach gives consent otherwise. Except for the Regional Commissioner, the team representative must be listed on the team roster.

12.9.              Teams deemed by majority vote of the Area Board to have gained an advantage in the standings due to a forfeit by that team, shall be excluded from receiving medals or advancing in the playoffs.

Goal differential (blow-out) email notifications

Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

Enabled:
Yes

Threshold:
5

Email addresses of who gets notified:
Send Copy To:
Winning Area Director
Circuit Blackout Dates

Blackout
Date
Select
Division(s)
Region
ie-R889
Circuit Gaming Point System

Score Reporting Password:

1st Standings Sorting:

Goal Diff - Goals Against
Standings Point System:

Points Per Win3Points earned for the winning team
Points Per Tie1Points earned for both teams
Points Per Loss0Points earned for the losing team
Bonus Points for Shutout0Points earned by winning team in a shutout
Bonus Points Per Goal0Points earned per goal
Points Per Goal Max0Points earned only up to this many goals scored
Points Loss for Send Off1Point deducation PER send off
Goals For - Forfeit1How many goals scored will be used in a forfeit
Max Goal Diff Allowed
Tie Breakers Purposes
3If set at 3; 6-1 would count as 3 GD when calc tie breakers
Point Deduction PER GOAL for going over Max Goal Diff Allowed0If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





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